Morphing VRML

Japanese here

To browse this site, please use a VRML 2.0 Viewer (i.e., CosmoPlayer 2.1.1).
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Can there be a Morphing VRML?
Can we possibly create human or animal characters in bone or shape animation that smoothly transform their faces and bodies ?
Yes, there is and of course you can !
Look here to see if it is true.

Contests

(*)The VRML programs' morphing techniques use Coordinate Interpolator that linearly interpolates vertices of geometry between key frames, which is similar to but not exactly a bone-animation.

Contests


Free VRML Creation Plug-in is released here!

VRML97 Exporter for SGI version SOFTIMAGE 3D



See other worlds!
atom home page

mail to debuchi@atom.co.jp

Credits

artist:(direction/design/programming)
Ryoichiro Debuchi