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Artificial Lifeforms at World Wide Web
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AL@WWW |
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Why is it important to use the Internet to study and create artificial lives in 3D ? 1) An AL built using 2D graphics. Although its on-screen motion is interactive and in real-time, this is a limited form of life, expressed in dots or polygons, with information available only about its location and status. 2) An AL animation for VTR, whose motion is simulated using high-end, high-speed computers and whose calculations use realistic 3D computer graphic software. Great as it looks on screen, what is shown is only a reproduction of already-completed actions. During 1988 and 1989, I used this form to produce for NHK "The War: Macrophages vs. Bacteria" (to be used in the TV series, "Universe Within"), and its advanced version, "VioMechaWars." (to be shown at SIGGRAPH '89) The latter is an animation of two types of biomechanic robots fighting each other in simulated battles. However, realized that these worlds, programmed within the confines a personal computer, were soon to be forgotten, even by myself. 3) An 3D-interactive AL made possible by the use of a special high-end computer. The only way to see this AL is to go to the place where the facility is provided, so this form is not generally available for the public access. However, the Internet environment, VRML with its exclusive VRML browsers, Java, and JavaScript - 3D data, programming languages, 3D browsers, and GUI have all emerged as commonly available Internet tools. This means that individually created ALs can be instantly reproduced anywhere in the world on the same platform. This also offers exciting potential for the joint development of ALs over the Internet.
Why is it important to three-dimensionalize an AL?
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ALs and Evolution |
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At present, there are some ALs that have gene-like components and are able to produce succeeding generations of hybrids by crossbreeding. Looking at these hybrids for a while, however, you will notice that they are the product of "changes" rather than the product of "evolution." This is because these hybrids occur simply as the result of different combinations of changes prepared by the artist. This phenomenon may, however, not differ greatly from natural process, for it has been theorized that reproduction in the real world causes changes without effecting evolution.
How to achieve the great leap of evolution with ALs?
1) THEORY OF SYMBIOSIS AND COOPERATION IN EVOLUTION
2) THEORY OF THE INTERVENTION OF RETROVIRUSES IN EVOLUTION
Common to both theories are these two points: that a certain intervening mechanism was the key to combining complete, separate life forms together; and that, according to each theory, evolution was a risky, and almost fatal strategy.
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Proposal: AL in the Multi-User World |
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This AL world will be a virtual world programmed with certain preset rules and objectives. For example, it could become the Internet version of "ROBO CUP," a popular world conference in which robots with artificial intelligence are set to play soccer games. Or it may be a world of ALs competing to collect food, as was in "Evolving Virtual Creatures" by Karl Sims.
I would like to establish an important rule for this "World" that stems from the risk factor associated with evolution. An AL must be freed of copyright once it enters the "World." That is, anyone should be allowed to remodel your program or cut and splice it in order to create a new AL. Success will begin once we hit upon a program that works as efficiently as DNA. There after the evolutionary process will continue naturally, using the DNA as the black-box mechanism. 30 October, 1998
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| All images in this page copyright, 1998 Ryoichiro Debuchi |